As in previous versions, cities remain the central pillar of civilization gameplay. A city can be based on a site desired by a unit of settlers manufactured in the same way as military units. The city will then increase in population; Production of units and buildings; And create research, wealth and culture. [11] The city will also expand its boundaries by one or more tiles at a time, which is essential for the claim of territory and resources. The expansion process is automated and adapted to the needs of the city, but the tiles can be purchased with gold. [6] [12] Any research involving collaboration between Austin Health and an external unit requires agreement with some description. The type of research project will determine the type of agreement required. All agreements should be accompanied by an official search cover sheet and a checklist of signed contracts. As in previous games, there are many ways to achieve victory.

The player can focus on scientific research and become the first to assemble and launch a spaceship and win the space race. The player can focus on a diplomatic victory that requires the support of other civilizations and city-states to the United Nations. In the new cultural system of civilization V, composed of “trees” of social policy, the cultural victory over the Brave New World Expansion Pack included the filling of five of the ten “trees” and the completion of the Utopia project (reminiscent of the secret project to Ascent Transcendence in Sid Meiers Alpha Centauri). [13] Signing by each UoM student prior to the launch of a research project at Austin Health. In Civilization V, the player leads a civilization from prehistoric times to the future on a reproductive map and tries to achieve a series of different conditions of victory through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on a brand new game engine with hexagonal tiles instead of the square tiles of previous games in the series. [5] Many elements of Civilization IV and its extension packages have been removed or modified, such as religion and espionage (although these have been reintroduced in their later extensions).